A VARZ card begins with more than a rules effect.
It may begin with a Japanese urban legend, a regional myth, an unusual ritual, a childhood rumor, a modern fear, or the atmosphere of a particular place in Tokyo.
That inspiration must then become three things at once:
- An original character players can remember
- A compelling illustration players want to collect
- A tactical card that creates meaningful decisions

Begin with the Emotional Core
A cultural source contains many details, but not all of them belong on one card.
The first design question is: What makes this story remain in people’s memory?
It may be fear of breaking a rule, curiosity about an unknown place, sympathy for a lonely spirit, or the feeling that something ordinary has become slightly wrong.
Identifying that emotional core helps the design remain meaningful even when the character is reimagined inside the VARZ universe.
Create an Original Silhouette
A character must be recognizable at card size.
Strong silhouettes help players identify a Spil quickly and distinguish it from the rest of the collection. Clothing, posture, scale, materials, props, and supernatural effects all contribute to that identity.
The challenge is to preserve the cultural inspiration without creating a generic or overly literal image.
The character should feel connected to its source and unmistakably part of VARZ.
Place the Character in Modern Tokyo
VARZ is not set in a distant historical fantasy world.
Its supernatural elements collide with contemporary streets, schools, stations, apartments, shrines, tunnels, shopping districts, and digital spaces.
This contrast is central to the visual identity.
A familiar environment makes the supernatural element feel closer. The question is no longer, “What existed long ago?”
It becomes, “What might be standing behind us now?”

Translate Character into Mechanics
The card’s gameplay should support its identity.
A creature associated with pursuit may influence movement. A protective figure may defend nearby allies or an objective. A rumor built around a condition may create a rule the opponent must respect.
This translation does not need to be literal.
The goal is for the ability to feel correct when paired with the character.
When art and mechanics reinforce each other, the card is easier to understand and more satisfying to use.
Make the Effect Matter on the Hex Board
VARZ cards are designed for a spatial battlefield.
An effect should be evaluated not only by how many cards it draws or how much damage it deals, but by how it changes position, threat, movement, formation, or control of an objective.
A simple effect can become strategically rich when players must choose the correct hex or timing.
This is where VARZ’s tactical identity becomes part of the creative process.
Test the Story Through Play
A card may look perfect in concept art and still fail during a match.
Perhaps the effect does not create the intended feeling. Perhaps the character appears fast but plays too slowly. Perhaps the rules text is so complex that the personality disappears.
Test play helps determine whether players experience the card in the way the design intended.
The card may then change in Power, cost, wording, movement, or ability while preserving its central concept.
Build a World One Card at a Time
Each finished card adds another fragment to the VARZ universe.
Together, the cards create a larger picture of a Tokyo where legends, rumors, Heroes, Spils, and Portals coexist.
The world does not need to be explained all at once.
Players can discover it through the art they collect, the cards they choose, and the moments those cards create in play.
That is the design goal behind VARZ:
A culture-inspired world that is not only seen, but played.
