Every VARZ deck begins with an identity.
The game is built around six colors: Red, Blue, Green, Purple, Yellow, and Silver. Together, they create the visual and strategic language of the card pool.
A color is not only a frame or collection category. It helps players understand what kind of tools a deck can access, how those tools may work together, and what kind of battlefield the deck wants to create.

Color Gives a Deck a Starting Point
A new card game can feel overwhelming when every card appears equally possible.
Colors give players a place to begin.
A player may first choose a color because of a favorite Hero, a memorable Spil, a visual style, or a card interaction they want to build around. Over time, they begin to understand how the cards within that color create pressure, protect important areas, move across the battlefield, or support a particular formation.
The color becomes a recognizable foundation—but not a complete answer.
Positioning, Portal layout, timing, and the opponent’s strategy still change how the deck must be played.
Six Colors, One Battlefield
The six colors do not exist in separate games.
They meet on the same hex map, which means their differences become visible through play. One deck may want to develop a particular area carefully. Another may attempt to change the shape of the battle before that setup is complete.
The battlefield allows color identity to be expressed spatially.
It is not only what a deck can do, but where it wants the conflict to happen.

Your Hero Connects Theme and Strategy
The Hero is the clearest expression of a deck’s identity.
Players can begin with a Hero they connect with, then explore the cards that support the kind of battle that Hero wants to command.
This creates a natural deck-building process:
- Choose a Hero or visual identity that interests you.
- Identify the actions and positions that matter to that strategy.
- Add Spils and other cards that help create those situations.
- Test the deck against different colors and battlefield layouts.
- Adjust the deck when the real match reveals a weakness.
Color Identity Can Grow with the Game
As new cards are released, each color can gain new characters, cultural inspirations, and tactical variations without losing its central identity.
That gives players two reasons to follow a color.
The first is mastery: learning its existing tools and interactions.
The second is discovery: seeing how future cards reinterpret what that color can accomplish.
Some players will remain loyal to one color. Others will move between colors to experience different Heroes and approaches. Both are valid ways to explore VARZ.
Choose the Color That Makes You Want to Play
The best first color is not necessarily the one someone calls the strongest.
It is the color that makes you curious enough to build, test, lose, adjust, and play again.
Choose the Hero you want to command.
Choose the Spils you want to see on the battlefield.
Then discover what your color becomes in your hands.
