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Official Rules

How to Play
VARZ TCG

A competitive trading card game where you command a Hero, deploy Spils, and control the battlefield using the VAZ resource system. Destroy your opponent's portals or reduce their Life to zero to claim victory.

Matsuri - HeroMatsuri VSyncer
Video Guide

Quick Rule Guide

Watch this video to learn the basics of VARZ in just a few minutes.

How to Play

Game Objective

Destroy the portals that have appeared in Tokyo and protect the world. Players control a hero, summon Spils (units) to battle, and win by achieving one of the following conditions.

Win Conditions

❤️

Reduce Opponent's Life to 0

  • Starting Life: 12
  • Decreases through damage from heroes and spell cards
  • When life reaches 0, your opponent loses immediately
🔮

Destroy All Portals

  • Portal Distribution: 4 portals per land (8 total)
  • Damage portal health with attacks and spells
  • If all portals on one land are destroyed, your opponent loses immediately

Core Gameplay

VARZ is a strategic trading card game fought with three key elements. Master all three to become a true champion.

Summon Spils

Deploy units to the field and battle through abilities and synergies. Each Spil has unique skills that combine for powerful effects when coordinated properly.

Manipulate Position

Move on hex grid tiles to control the battlefield. Positioning determines what targets your units can reach and what abilities activate.

Destroy Portals

Break portals to deal damage and change the board state. Destroying portals reduces opponent life and can dramatically shift the momentum of battle.

Getting Started

Build Your Deck

A VARZ TCG deck consists of 48 cards across four distinct zones. Each zone serves a specific role on the battlefield.

card backMatsuri
card backMatsuri VSyncer
1
Hero
Your commander
card backSpil 1
card backSpil 2
card backSpil 3
30
Main Deck
Spils, Commands, Slashes
card backPortal 1
card backPortal 2
card backPortal 3
8
Portal Deck
Your territory shields
card backSkill 1
card backSkill 2
card backSkill 3
9
Skill Deck
VAZ generators
Hero1 card

Your leader on the battlefield. Has Life Points. If your Hero is destroyed or its Life reaches 0, you lose.

SpilUp to 30 cards

Combat units you deploy to attack and defend. Each has ATK, DEF, and optional abilities. Cannot attack the turn they are summoned.

Portal8 cards

Territory defense cards. Each land has Portals as shields. Destroy all Portals in a land to deal direct damage to the player.

Skill9 cards

Generate VAZ resources and grant abilities. Placed into the Skill Zone during your Level Up Phase.

CommandIn Main Deck

Powerful instant-speed spells and effects. Cast during your Main Phase or in response to opponent actions.

SlashIn Main Deck

Direct attack spells. Slash cards deal damage to units or portals without entering combat.

Core Mechanic

The VAZ Resource System

VAZ is the lifeblood of your strategy. Every action — summoning Spils, casting Commands, activating abilities — costs VAZ.

Generate VAZ
Place 2 Skill cards from your Skill Deck into the Skill Zone during your Level Up Phase each turn.
Spend VAZ
Spend VAZ to summon Spils, cast Command and Slash cards, or activate special abilities on your cards.
Sync / Unsync
When a unit acts, it becomes Synced (tapped). Unsynced units are ready to act. Units reset each Unsync Phase.
Main Deck - Spell
How a Turn Works

Turn Structure

Each turn follows a strict 7-phase sequence. Understanding the flow is key to building winning strategies.

01
Unsync Phase

Unsynced units remain dormant. Triggered effects that activate on unsync resolve here.

02
Level Up Phase

Place 2 Skill cards from your deck into the Skill Zone to generate VAZ resources.

03
Draw Phase

Draw 1 card from your Main Deck. The first player does not draw on their first turn.

04
Start Phase

Triggered effects that activate at the start of your turn resolve here.

05
Main Phase

Cast spells, summon Spils, move units, activate abilities. Spend VAZ freely as long as you have resources.

06
Combat Phase

Sync units to attack adjacent enemies. Opponents may block with adjacent Unsynced units. Damage resolves simultaneously.

07
End Phase

Clean up effects and check hand size. Discard down to 7 cards if your hand exceeds the limit.

Combat Flow Diagram
Battling

Combat System

1
Declare Attack

Choose a Synced unit and target an adjacent enemy unit or Portal. You may declare multiple attacks in one Combat Phase.

2
Blocking

The opponent may block by choosing an adjacent Unsynced unit. Multiple blockers can share damage, split evenly. Units with 0 DEF cannot block.

3
Damage Resolution

Damage resolves simultaneously unless the defender is Synced (Synced defenders deal damage first). Units reduced to 0 DEF are destroyed and removed from the battlefield.

4
Portal Destruction

Unblocked attacks can target Portals. When a Portal's Shield Life reaches 0, it is destroyed, dealing 1 direct damage to the opposing player's Life.

Positioning

Hex Battlefield

VARZ TCG uses a hex-grid battlefield where positioning is everything. Your unit's location determines what it can attack, who it can block, and which portals it protects.

Adjacency
Units can only attack, block, or interact with units in adjacent hexes.
Movement
Each unit may move once per turn to an adjacent hex. Plan your positions carefully.
Portal Placement
Portals occupy fixed hexes on your side of the field. Destroy all 4 to break through a land.
Skill Deck
Card Attributes

Six Attributes

Every card in VARZ belongs to one of six attributes. Each attribute has a distinct playstyle and color identity.

Red Faction
Blue Faction
Green Faction
Purple Faction
Yellow Faction
Silver Faction
Got Questions?

Frequently Asked Questions

Common questions from new players about VARZ TCG rules and mechanics.

Ready to Play?

Download the full Rule Book for advanced mechanics, card interactions, and tournament rules.